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World of Warcraft EU Power Leveling Level 1 - 40 Package

World of Warcraft EU Power Leveling Level 1 - 40 Package

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Category
Game
Power Leveling
World of Warcraft EU
Price: $35.50 - $39.85
Time: 4 days 12 hrs – 9 days 12 hrs
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About This Product

Power Leveling Description
1. Get a character leveled up from Level 1 to Level 40.
2. This product is only applicable for the World of Warcraft EU server.


How to purchase Power Leveling on Item4u.com?
1. Choose your favourite seller after clicking on your character's class. Different power leveling services is worth different prices. You may click on "Include" or go to the seller's listings page to get product specifications.
2. Click on "Buy Now".
3. Enter your game account information, such as Username, Password and Character Name.
4. Choose a payment method to check out.
5. The seller will begin to provide power leveling service as soon as confirming your character information.
6. The seller is responsible to send Power Leveling Report to you. Please log into My item4u > Buyer > Power Leveling Processing to view the Report.
7. Check your character state after the power leveling service is completed.
8. Kindly click on "Confirm Done" to end up the trade. 


Item4u Buyer Protection:
The seller won't be able to receive payment unless the buyer clicks on "Confirm Done".


World of Warcraft Classes
1. The level cap is 70 in this game.
2. Classes description:
Druid
Available to: Night Elves, Tauren
Type: Hybrid, Primary Healer
Standard Bars: Health/Mana (Druid form/Aquatic form), Health/Rage (Bear form), Health/Energy (Cat form)
Available Armor: Cloth, Leather
Available Weapons: Staves, One and Two-handed Maces, Daggers, Fist Weapons
Comments: Excellent soloing class; excellent healers
Strengths:
Can transform into various animal forms which provide unique abilities
Early access to fast travel prior to mount being available
Can heal and resurrect others during battle
Can shapeshift out of snares and polymorph
Possesses a powerful buff that's beneficial to all classes
Weaknesses:
Animal forms are not as powerful as their counterpart classes
Restricted to wearing cloth and leather armor
Can't use all items or spells while in the various animal forms


Hunter
Available to: Night Elves, Dwarves, Orcs, Tauren, Trolls, Blood Elves, Draenei
Type: Ranged Physical Damage Dealer
Standard Bars: Health/Mana
Pet Bars: Health/Focus
Available Armor: Cloth, Leather, Mail (level 40)
Available Weapons: Axes, Daggers, Guns, Bows, Crossbows, Fist Weapons, Polearms, Staves, Swords, Thrown, Two-Handed Axes, Two-Handed Swords
Comments: Excellent for those who like to solo with pets
Strengths:
Can tame and control various beasts
Excellent long range damage capability
Good at stopping enemies from fleeing
Effective at pulling monsters in dungeons and raids
Great crowd control abilities thanks to traps that cause damage, slow or even freeze enemies
Weaknesses:
Possesses very few melee abilities
Has a "Dead Zone" where neither ranged nor melee attacks can be used
Unable to heal self or party members


Mage
Available to: Humans, Gnomes, Undead, Trolls, Blood Elves, Draenei
Type: Primary Ranged Magic Damage Dealer
Standard Bars: Health/Mana
Available Armor: Cloth
Available Weapons: Staves, Wands, Daggers, Swords
Comments: Excellent primary ranged damage dealers
Strengths:
Very effective in damaging multiple targets at once with powerful Area of Effect Damage Spells
Effective at escaping enemies with Blink, Frost Nova, and Ice Armor spells
Excellent long range damage capability
Can transport self and others to major cities using portals
Great at crowd control
Weaknesses:
Restricted to wearing cloth armor
Poor melee capability and low hit points
Has no healing ability


Paladin
Available to: Humans, Dwarves, Blood Elves, Draenei
Type: Hybrid, Secondary Healer
Standard Bars: Health/Mana
Available Armor: Cloth, Leather, Mail, Plate (level 40), Shields
Available Weapons: One and Two-handed Maces, One and Two-handed Swords, One and Two-handed Axes, Polearms
Comments: A more melee oriented hybrid
Strengths:
Can wear the heaviest of armors and use most weapons
Can heal party members and resurrect others after battle
Can cast Auras and Blessings that provide useful buffs for other players
Can summon a Warhorse mount
Can sacrifice self for the sake of the party to prevent a total group wipe
Weaknesses:
Heavily dependant on mana for offense and defense abilities
No ranged capabilities, except to stop wounded opponents from fleeing
Limited abilities with which to draw enemy attacks


Priest
Available to: Humans, Dwarves, Night Elves, Undead, Trolls, Blood Elves, Draenei
Type: Primary Healer
Standard Bars: Health/Mana
Available Armor: Cloth
Available Weapons: One-Handed Maces, Daggers, Staves, Wands
Comments: The most sought after class for any group
Strengths:
Can heal party members and resurrect other players after battle
Is able to shield players from damage
Has powerful buffs
Can Charm Humanoids and Fear various enemies
Can cast both holy and shadow spells
Weaknesses:
Restricted to wearing cloth armor
Poor melee capabilities and low hit points
Requires concentration and quick reflexes if healing in parties


Rogue
Available to: Gnomes, Humans, Dwarves, Night Elves, Blood Elves,  Orcs, Undead, Trolls
Type: Primary Melee Damage Dealer
Standard Bars: Health/Energy
Available Armor: Cloth, Leather
Available Weapons: Dagger, Swords, Maces, Fist Weapons, Thrown, Guns, Bows, Crossbows
Comments: Favorite among those who like to deal damage
Strengths:
Stealth abilities allow the Rogue to reach places more easily than most classes
Can create and use poisons to damage or slow enemies
Very high melee damage potential
Can pick locks
Effective in escaping battle with sprint, vanish, and blind
Weaknesses:
No party buffs available
Restricted to wearing cloth and leather armor
No healing ability available


Shaman
Available to: Orcs, Tauren, Trolls, Draenei
Type: Hybrid, Secondary Healer
Standard Bars: Health/Mana
Available Armor: Cloth, Leather, Mail (level 40), Shields
Available Weapons: One-Handed Maces, Two-Handed Maces, Staves, Fist Weapons, One-Handed Axes, Two-Handed Axes, Daggers
Comments: A more magic oriented hybrid
Strengths:
Can heal and also resurrect other players after battle
Can transform into a Ghost Wolf, allowing for fast travel
Can use totems of earth, air, fire and water
Can walk on water
Instant cast damage spells
Weaknesses:
Most totems are easily destroyed when attacked directly
High dependence on mana pool for offense and survivability
No long duration party buffs available


Warlock
Available to: Gnomes, Humans, Orcs, Undead, Blood Elves
Type: Debuffer and hey you found some hidden text, there must be some giant conspiracy here
Standard Bars: Health/Mana
Pet Bars: Health/Mana
Available Armor: Cloth
Available Weapons: Daggers, Wands, Staves, Swords
Comments: Excellent solo class
Strengths:
Possesses the ability to summon and control demons
Can create Healthstones for party members which heal life upon consumption
Can summon other party members using Ritual of Summoning
Can summon a demonic mount
Is able to drain opponents life, restoring own health
Weaknesses:
Select spells and abilities require soulshards
Restricted to wearing cloth armor
Limited melee capability


Warrior
Available to: All Races except Blood Elves
Type: Primary Tank or maybe you've been trolled....Warriors, yes Trolls can be Warriors...
Standard Bars: Health/Rage
Available Armor: Cloth, Leather, Mail, Plate (level 40), Shields
Available Weapons: All (excluding wands)
Comments: Excellent for those who like to take damage
Strengths:
Able to use all armor and all weapons except wands
Very high hit points
Great close range melee skills
Good at pulling, tanking, and dealing damage, thanks to different combat stances
Ability to taunt enemies off other party members
Weaknesses:
No healing ability available, except Draenei
Limited long range damage capability
Limited ability to buff party members


Death knight
Available to: All Races
Type: Primary Tank
Standard Bars: Health
Available Armor: Cloth, Leather, Mail, Plate
Available Weapons: All (excluding ranged weapons)
Comments: Jump start to level 55
Strengths:
Can wear all armor types and wield most weapons
Mixes melee attacks with Frost and Shadow ranged spells
Rune system means virtually unlimited energy
Blood abilities provide self healing
Can return at will to the Ebon Hold
Free mounts and weapon enchants available only to death knights
A hero class: begins at level 55
Weaknesses:
Can't use shields or ranged weapons
More dependent on abilities than passive defense for survivability
Dependent on rune cooldowns and runic power generation


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